Almiraj

Small Beast, Unaligned

Armor Class
13
Hit Points
3 ()
Speed
50 ft.
STR
DEX
CON
INT
WIS
CHA
Skills
Perception +4, Stealth +5
Senses
darkvision 30 ft., passive Perception 14
Languages
-
Challenge
0 (PB +2)

Traits

  • Keen Senses

    The almiraj has advantage on Wisdom (Perception) checks that rely on hearing or sight.
  • Familiar

    With the DM's permission, the Find Familiar spell can summon an almiraj.

Actions

  • Horn

    Melee Weapon Attack to hit, reach 5 ft., one target. Hit 5 () piercing damage.
Source
Tomb of Annihilation