Giant Snail

Large Beast, Unaligned

Armor Class
11 (natural armor)
Hit Points
22 ()
Speed
10 ft., climb 10 ft.
STR
DEX
CON
INT
WIS
CHA
Senses
darkvision 60 ft., passive Perception 10
Languages
-
Challenge
1/4 (PB +2)

Traits

  • Salt Osmosis

    Whenever the snail starts its turn in contact with a pound or more of salt, it takes necrotic damage. Using an action to sprinkle a pound of salt on the snail deals necrotic damage to it immediately and another necrotic damage to it at the start of its next turn (after which the salt rubs off), provided the snail has not withdrawn into its shell.

Actions

  • Slam

    Melee Weapon Attack to hit, reach 5 ft., one target. Hit 5 () bludgeoning damage.
  • Shell Defense

    The snail withdraws into its shell, gaining a +4 bonus to its AC until it emerges. It can emerge from its shell as a bonus action on its turn.
Source
The Wild Beyond the Witchlight